![]() While the bosses usually pass by without much fanfare, each one is brilliant and challenging in their own way, with my only complaint being that there are too few. The other type is a large and mostly unmoving enemy, which requires the player to avoid attacks which track their movements. As Shadow, you must unlock the secrets of his clan’s ancient powers and defeat nefarious enemies before it’s too late. These bosses fall into two main categories: one is sized roughly the same as the player character, relying on area of effect attacks, and require timing to take down. In Cyber Shadow, you will rise from the depths of a desolate world where mysterious synthetic life forms have taken over. The combat is probably best showcased in the boss fights, which bookend most levels, and test players’ combat and platforming skills prior to facing off against each boss. The game’s setup encourages the player to learn how each enemy functions in order to take them out soon as possible trying to run past them will often result in them catching up to you, sending you back to the checkpoint. You’re able to unleash fire to strike foes above you, or use a shuriken, the ninja throwing star, to hit enemies at range. The combat takes centre stage and features a variety of skills beyond the starting slash. While there are some elements of exploration, these mostly extend to optional collectibles and secrets, with the story being pretty linear. Cyber Shadow is super challenging, with enemies that can and will send you right back to one of the game’s checkpoints, knocking you into a locked animation of pain as you tumble into instakill spikes below. The game takes a lot of inspiration from classic side-scrollers, with Ninja Gaiden being the clearest inspiration.
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